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Dice Probability Calculator — Hit, Wound & Save
Calculate hit, wound and save probabilities for your dice rolls.
Re-roll all failed hit rolls
Re-roll all failed wound rolls
How We Calculate This
Chains the probability of each step (hit, wound, save) to calculate expected outcomes.
Formula
- Hit probability = (7 - Hit target) / 6
- Expected hits = Attacks x Hit probability
- Expected wounds = Hits x Wound probability
- Unsaved = Wounds x (1 - Save probability)
Frequently Asked Questions
In games like Warhammer, you roll to hit (attacker skill), then to wound (weapon vs toughness), then the defender rolls to save (armour). Each step filters the number of dice. For example: 10 attacks hitting on 3+, wounding on 4+, saves on 5+ gives ~2.2 unsaved wounds on average.
Rolling 3+ means you need a 3, 4, 5, or 6 on a D6 to succeed — a 66.7% chance. Rolling 4+ is 50% (4, 5, or 6). Rolling 2+ is 83.3%. Rolling 6+ is only 16.7%.
These are statistical averages — expected values over many rolls. Individual dice rolls are random, so any single sequence can vary widely. With more dice, results tend to cluster closer to the average (law of large numbers).
Re-rolling all failures effectively gives you: P(success) = 1 - (1 - P)^2. For hitting on 4+ (50%), re-rolling misses gives 75%. For hitting on 3+ (66.7%), re-rolls give 88.9%. Re-rolls are very powerful on low-probability rolls.
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Last updated: February 2026
All calculations are estimates. Always verify quantities before purchasing materials.